::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: :: :: Copyright (C) 2021 The Qt Company Ltd. :: Contact: https://www.qt.io/licensing/ :: :: This file is part of the Qt Quick MultiEffect module of the Qt Toolkit. :: :: $QT_BEGIN_LICENSE:LGPL$ :: Commercial License Usage :: Licensees holding valid commercial Qt licenses may use this file in :: accordance with the commercial license agreement provided with the :: Software or, alternatively, in accordance with the terms contained in :: a written agreement between you and The Qt Company. For licensing terms :: and conditions see https://www.qt.io/terms-conditions. For further :: information use the contact form at https://www.qt.io/contact-us. :: :: GNU Lesser General Public License Usage :: Alternatively, this file may be used under the terms of the GNU Lesser :: General Public License version 3 as published by the Free Software :: Foundation and appearing in the file LICENSE.LGPL3 included in the :: packaging of this file. Please review the following information to :: ensure the GNU Lesser General Public License version 3 requirements :: will be met: https://www.gnu.org/licenses/lgpl-3.0.html. :: :: GNU General Public License Usage :: Alternatively, this file may be used under the terms of the GNU :: General Public License version 2.0 or (at your option) the GNU General :: Public license version 3 or any later version approved by the KDE Free :: Qt Foundation. The licenses are as published by the Free Software :: Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 :: included in the packaging of this file. Please review the following :: information to ensure the GNU General Public License requirements will :: be met: https://www.gnu.org/licenses/gpl-2.0.html and :: https://www.gnu.org/licenses/gpl-3.0.html. :: :: $QT_END_LICENSE$ :: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: :: Multieffect fragment shaders :: :: c = Common color effects :: m = Mask :: b = Blur :: s = Shadow :: [n] = Amount of blur items used qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_c0.frag.qsb multieffect.frag qsb -DMASK --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cm0.frag.qsb multieffect.frag :: Special shaders for non-blurred shadows qsb -DBL0 -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cs0.frag.qsb multieffect.frag qsb -DBL0 -DMASK -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cms0.frag.qsb multieffect.frag :: Shaders for different blur levels qsb -DBL1 -DBLUR --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cb1.frag.qsb multieffect.frag qsb -DBL1 -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cs1.frag.qsb multieffect.frag qsb -DBL1 -DMASK -DBLUR --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cmb1.frag.qsb multieffect.frag qsb -DBL1 -DMASK -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cms1.frag.qsb multieffect.frag qsb -DBL1 -DBLUR -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cbs1.frag.qsb multieffect.frag qsb -DBL1 -DMASK -DBLUR -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cmbs1.frag.qsb multieffect.frag qsb -DBL1 -DBL2 -DBLUR --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cb2.frag.qsb multieffect.frag qsb -DBL1 -DBL2 -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cs2.frag.qsb multieffect.frag qsb -DBL1 -DBL2 -DMASK -DBLUR --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cmb2.frag.qsb multieffect.frag qsb -DBL1 -DBL2 -DMASK -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cms2.frag.qsb multieffect.frag qsb -DBL1 -DBL2 -DBLUR -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cbs2.frag.qsb multieffect.frag qsb -DBL1 -DBL2 -DMASK -DBLUR -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cmbs2.frag.qsb multieffect.frag qsb -DBL1 -DBL2 -DBL3 -DBLUR --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cb3.frag.qsb multieffect.frag qsb -DBL1 -DBL2 -DBL3 -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cs3.frag.qsb multieffect.frag qsb -DBL1 -DBL2 -DBL3 -DMASK -DBLUR --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cmb3.frag.qsb multieffect.frag qsb -DBL1 -DBL2 -DBL3 -DMASK -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cms3.frag.qsb multieffect.frag qsb -DBL1 -DBL2 -DBL3 -DBLUR -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cbs3.frag.qsb multieffect.frag qsb -DBL1 -DBL2 -DBL3 -DMASK -DBLUR -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cmbs3.frag.qsb multieffect.frag qsb -DBL1 -DBL2 -DBL3 -DBL4 -DBLUR --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cb4.frag.qsb multieffect.frag qsb -DBL1 -DBL2 -DBL3 -DBL4 -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cs4.frag.qsb multieffect.frag qsb -DBL1 -DBL2 -DBL3 -DBL4 -DMASK -DBLUR --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cmb4.frag.qsb multieffect.frag qsb -DBL1 -DBL2 -DBL3 -DBL4 -DMASK -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cms4.frag.qsb multieffect.frag qsb -DBL1 -DBL2 -DBL3 -DBL4 -DBLUR -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cbs4.frag.qsb multieffect.frag qsb -DBL1 -DBL2 -DBL3 -DBL4 -DMASK -DBLUR -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cmbs4.frag.qsb multieffect.frag qsb -DBL1 -DBL2 -DBL3 -DBL4 -DBL5 -DBLUR --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cb5.frag.qsb multieffect.frag qsb -DBL1 -DBL2 -DBL3 -DBL4 -DBL5 -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cs5.frag.qsb multieffect.frag qsb -DBL1 -DBL2 -DBL3 -DBL4 -DBL5 -DMASK -DBLUR --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cmb5.frag.qsb multieffect.frag qsb -DBL1 -DBL2 -DBL3 -DBL4 -DBL5 -DMASK -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cms5.frag.qsb multieffect.frag qsb -DBL1 -DBL2 -DBL3 -DBL4 -DBL5 -DBLUR -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cbs5.frag.qsb multieffect.frag qsb -DBL1 -DBL2 -DBL3 -DBL4 -DBL5 -DMASK -DBLUR -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cmbs5.frag.qsb multieffect.frag :: Multieffect vertex shaders :: qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_c.vert.qsb multieffect.vert qsb -DSHADOW -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cs.vert.qsb multieffect.vert :: Bluritems shaders :: qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o bluritems.frag.qsb bluritems.frag qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o bluritems.vert.qsb bluritems.vert