/**************************************************************************** ** ** Copyright (C) 2011 - 2012 Research In Motion ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QBBSCREEN_H #define QBBSCREEN_H #include #include "qbbrootwindow.h" #include QT_BEGIN_NAMESPACE class QBBWindow; class QPlatformCursor; class QBBScreen : public QPlatformScreen { Q_OBJECT public: QBBScreen(screen_context_t context, screen_display_t display, int screenIndex); virtual ~QBBScreen(); virtual QRect geometry() const { return mCurrentGeometry; } virtual QRect availableGeometry() const; virtual int depth() const; virtual QImage::Format format() const { return (depth() == 32) ? QImage::Format_RGB32 : QImage::Format_RGB16; } virtual QSize physicalSize() const { return mCurrentPhysicalSize; } int rotation() const { return mCurrentRotation; } int nativeFormat() const { return (depth() == 32) ? SCREEN_FORMAT_RGBA8888 : SCREEN_FORMAT_RGB565; } screen_display_t nativeDisplay() const { return mDisplay; } screen_context_t nativeContext() const { return mContext; } const char *windowGroupName() const { return mRootWindow->groupName().constData(); } QBBWindow *findWindow(screen_window_t windowHandle); /* Window hierarchy management */ void addWindow(QBBWindow* child); void removeWindow(QBBWindow* child); void raiseWindow(QBBWindow* window); void lowerWindow(QBBWindow* window); void updateHierarchy(); void onWindowPost(QBBWindow* window); void adjustOrientation(); void ensureDisplayCreated(); QSharedPointer rootWindow() const { return mRootWindow; } QPlatformCursor *cursor() const; public Q_SLOTS: void setRotation(int rotation); void newWindowCreated(screen_window_t window); void windowClosed(screen_window_t window); void windowGroupStateChanged(const QByteArray &id, Qt::WindowState state); void activateWindowGroup(const QByteArray &id); void deactivateWindowGroup(const QByteArray &id); private Q_SLOTS: void keyboardHeightChanged(int height); private: void resizeNativeWidgetWindow(QBBWindow *w, const QRect &previousScreenGeometry) const; void resizeTopLevelWindow(QBBWindow *w, const QRect &previousScreenGeometry) const; void resizeWindows(const QRect &previousScreenGeometry); void addOverlayWindow(screen_window_t window); void removeOverlayWindow(screen_window_t window); QWidget *topMostChildWindow() const; screen_context_t mContext; screen_display_t mDisplay; QSharedPointer mRootWindow; bool mPosted; bool mUsingOpenGL; bool mPrimaryDisplay; int mStartRotation; int mCurrentRotation; int mKeyboardHeight; QSize mStartPhysicalSize; QSize mCurrentPhysicalSize; QRect mStartGeometry; QRect mCurrentGeometry; QList mChildren; QList mOverlays; int mScreenIndex; QPlatformCursor *mCursor; bool isPrimaryDisplay() { return mPrimaryDisplay; } }; QT_END_NAMESPACE #endif // QBBSCREEN_H