// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QT3DANIMATION_QMORPHINGANIMATION_H #define QT3DANIMATION_QMORPHINGANIMATION_H #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DAnimation { class QMorphingAnimationPrivate; class Q_3DANIMATIONSHARED_EXPORT QMorphingAnimation : public QAbstractAnimation { Q_OBJECT Q_PROPERTY(QVector targetPositions READ targetPositions WRITE setTargetPositions NOTIFY targetPositionsChanged) Q_PROPERTY(float interpolator READ interpolator NOTIFY interpolatorChanged) Q_PROPERTY(Qt3DRender::QGeometryRenderer *target READ target WRITE setTarget NOTIFY targetChanged) Q_PROPERTY(QString targetName READ targetName WRITE setTargetName NOTIFY targetNameChanged) Q_PROPERTY(Method method READ method WRITE setMethod NOTIFY methodChanged) Q_PROPERTY(QEasingCurve easing READ easing WRITE setEasing NOTIFY easingChanged) public: enum Method { Normalized, Relative }; Q_ENUM(Method) explicit QMorphingAnimation(QObject *parent = nullptr); QVector targetPositions() const; float interpolator() const; Qt3DRender::QGeometryRenderer *target() const; QString targetName() const; QMorphingAnimation::Method method() const; QEasingCurve easing() const; void setMorphTargets(const QVector &targets); void addMorphTarget(Qt3DAnimation::QMorphTarget *target); void removeMorphTarget(Qt3DAnimation::QMorphTarget *target); void setWeights(int positionIndex, const QVector &weights); QVector getWeights(int positionIndex); QVector morphTargetList(); public Q_SLOTS: void setTargetPositions(const QVector &targetPositions); void setTarget(Qt3DRender::QGeometryRenderer *target); void setTargetName(const QString name); void setMethod(QMorphingAnimation::Method method); void setEasing(const QEasingCurve &easing); Q_SIGNALS: void targetPositionsChanged(const QVector &targetPositions); void interpolatorChanged(float interpolator); void targetChanged(Qt3DRender::QGeometryRenderer *target); void targetNameChanged(const QString &name); void methodChanged(QMorphingAnimation::Method method); void easingChanged(const QEasingCurve &easing); private: void updateAnimation(float position); Q_DECLARE_PRIVATE(QMorphingAnimation) }; } // Qt3DAnimation QT_END_NAMESPACE #endif // QT3DANIMATION_QMORPHINGANIMATION_H