// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "qstenciloperation.h" #include "qstenciloperation_p.h" #include "qstenciloperationarguments.h" QT_BEGIN_NAMESPACE namespace Qt3DRender { QStencilOperationPrivate::~QStencilOperationPrivate() = default; /*! \class Qt3DRender::QStencilOperation \brief The QStencilOperation class specifies stencil operation. \since 5.7 \ingroup renderstates \inmodule Qt3DRender A Qt3DRender::QStencilOperation class specifies the stencil operations for the front- and back-facing polygons. The stencil operation control what is done to fragment when the stencil and depth test pass or fail. \sa Qt3DRender::QStencilTest */ /*! \qmltype StencilOperation \brief The StencilOperation type specifies stencil operation. \since 5.7 \ingroup renderstates \inqmlmodule Qt3D.Render \inherits RenderState \nativetype Qt3DRender::QStencilOperation A StencilOperation type specifies the stencil operations for the front- and back-facing polygons. The stencil operation control what is done to fragment when the stencil and depth test pass or fail. \sa StencilTest */ /*! \qmlproperty StencilOperationArguments StencilOperation::front Holds the stencil operation arguments for front-facing polygons. */ /*! \qmlproperty StencilOperationArguments StencilOperation::back Holds the stencil operation arguments for back-facing polygons. */ /*! \property Qt3DRender::QStencilOperation::front Holds the stencil operation arguments for front-facing polygons. */ /*! \property Qt3DRender::QStencilOperation::back Holds the stencil operation arguments for back-facing polygons. */ /*! The constructor creates a new QStencilOperation::QStencilOperation instance with the specified \a parent. */ QStencilOperation::QStencilOperation(QNode *parent) : QRenderState(*new QStencilOperationPrivate(), parent) { Q_D(QStencilOperation); const auto resend = [d]() { d->update(); }; (void) connect(d->m_front, &QStencilOperationArguments::allTestsPassOperationChanged, this, resend); (void) connect(d->m_front, &QStencilOperationArguments::depthTestFailureOperationChanged, this, resend); (void) connect(d->m_front, &QStencilOperationArguments::stencilTestFailureOperationChanged, this, resend); (void) connect(d->m_front, &QStencilOperationArguments::faceModeChanged, this, resend); (void) connect(d->m_back, &QStencilOperationArguments::allTestsPassOperationChanged, this, resend); (void) connect(d->m_back, &QStencilOperationArguments::depthTestFailureOperationChanged, this, resend); (void) connect(d->m_back, &QStencilOperationArguments::stencilTestFailureOperationChanged, this, resend); (void) connect(d->m_back, &QStencilOperationArguments::faceModeChanged, this, resend); } /*! \internal */ QStencilOperation::~QStencilOperation() { } /*! \internal */ void QStencilOperationPrivate::fillData(QStencilOperationData &data) const { data.front.face = m_front->faceMode(); data.front.stencilTestFailureOperation = m_front->stencilTestFailureOperation(); data.front.depthTestFailureOperation = m_front->depthTestFailureOperation(); data.front.allTestsPassOperation = m_front->allTestsPassOperation(); data.back.face = m_back->faceMode(); data.back.stencilTestFailureOperation = m_back->stencilTestFailureOperation(); data.back.depthTestFailureOperation = m_back->depthTestFailureOperation(); data.back.allTestsPassOperation = m_back->allTestsPassOperation(); } QStencilOperationArguments *QStencilOperation::front() const { Q_D(const QStencilOperation); return d->m_front; } QStencilOperationArguments *QStencilOperation::back() const { Q_D(const QStencilOperation); return d->m_back; } } // namespace Qt3DRender QT_END_NAMESPACE #include "moc_qstenciloperation.cpp"