Optional OpenGL buffers in SolidVoxelise#131
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Lets users fill the Mesh AUX buffers from however they want and reuse the SolidVoxelise code. Signed-off-by: Aspen Eyers <aspen.eyers@missionsystems.com.au>
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Hi,
I've been using SolidVoxelise on a branch where I have removed the requirement for meshes to be first uploaded to OpenGL
and then pushed into the GVDB AUX buffers.
It removes the requirement on having an existing OpenGL context and lets users upload directly to GVDB.
Personally, I've found it quite useful to use SolidVoxelise when uploading data from .obj files.
Defaulting the use_opengl to true means that it won't affect existing code, but it gives people more flexibility.
Let me know what you think.
Cheers,
Aspen
Signed-off-by: Aspen Eyers aspen.eyers@missionsystems.com.au