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Optional OpenGL buffers in SolidVoxelise#131

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mission-systems-pty-ltd:solidvoxelise_mod
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Optional OpenGL buffers in SolidVoxelise#131
AspenEyers wants to merge 1 commit into
NVIDIA:masterfrom
mission-systems-pty-ltd:solidvoxelise_mod

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@AspenEyers AspenEyers commented Oct 31, 2022

Hi,

I've been using SolidVoxelise on a branch where I have removed the requirement for meshes to be first uploaded to OpenGL
and then pushed into the GVDB AUX buffers.
It removes the requirement on having an existing OpenGL context and lets users upload directly to GVDB.
Personally, I've found it quite useful to use SolidVoxelise when uploading data from .obj files.

Defaulting the use_opengl to true means that it won't affect existing code, but it gives people more flexibility.
Let me know what you think.

Cheers,
Aspen

Signed-off-by: Aspen Eyers aspen.eyers@missionsystems.com.au

@AspenEyers AspenEyers force-pushed the solidvoxelise_mod branch 3 times, most recently from 14f4fc7 to 8eb4c8b Compare October 31, 2022 06:39
Lets users fill the Mesh AUX buffers from however they want
and reuse the SolidVoxelise code.

Signed-off-by: Aspen Eyers <aspen.eyers@missionsystems.com.au>
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