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Forced assets serialization fixed #1
* Fixed RigidbodyExample asset path * Build with Unity 5.3.2p1
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β€ŽAssets/materials/base1.mat

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β€ŽAssets/materials/base2.mat

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β€ŽAssets/scenes/Scene.unity

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β€ŽProjectSettings/AudioManager.asset

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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!236 &1
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ClusterInputManager:
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m_ObjectHideFlags: 0
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m_Inputs: []
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β€ŽProjectSettings/InputManager.asset

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