26 {
"SPV_EXT_shader_atomic_float_add",
27 SPIRV::Extension::Extension::SPV_EXT_shader_atomic_float_add},
28 {
"SPV_EXT_shader_atomic_float16_add",
29 SPIRV::Extension::Extension::SPV_EXT_shader_atomic_float16_add},
30 {
"SPV_EXT_shader_atomic_float_min_max",
31 SPIRV::Extension::Extension::SPV_EXT_shader_atomic_float_min_max},
32 {
"SPV_EXT_arithmetic_fence",
33 SPIRV::Extension::Extension::SPV_EXT_arithmetic_fence},
34 {
"SPV_EXT_demote_to_helper_invocation",
35 SPIRV::Extension::Extension::SPV_EXT_demote_to_helper_invocation},
36 {
"SPV_EXT_descriptor_indexing",
37 SPIRV::Extension::Extension::SPV_EXT_descriptor_indexing},
38 {
"SPV_EXT_fragment_fully_covered",
39 SPIRV::Extension::Extension::SPV_EXT_fragment_fully_covered},
40 {
"SPV_EXT_fragment_invocation_density",
41 SPIRV::Extension::Extension::SPV_EXT_fragment_invocation_density},
42 {
"SPV_EXT_fragment_shader_interlock",
43 SPIRV::Extension::Extension::SPV_EXT_fragment_shader_interlock},
44 {
"SPV_EXT_mesh_shader",
45 SPIRV::Extension::Extension::SPV_EXT_mesh_shader},
46 {
"SPV_EXT_shader_stencil_export",
47 SPIRV::Extension::Extension::SPV_EXT_shader_stencil_export},
48 {
"SPV_EXT_shader_viewport_index_layer",
49 SPIRV::Extension::Extension::SPV_EXT_shader_viewport_index_layer},
50 {
"SPV_GOOGLE_hlsl_functionality1",
51 SPIRV::Extension::Extension::SPV_GOOGLE_hlsl_functionality1},
52 {
"SPV_GOOGLE_user_type",
53 SPIRV::Extension::Extension::SPV_GOOGLE_user_type},
54 {
"SPV_INTEL_arbitrary_precision_integers",
55 SPIRV::Extension::Extension::SPV_INTEL_arbitrary_precision_integers},
56 {
"SPV_INTEL_cache_controls",
57 SPIRV::Extension::Extension::SPV_INTEL_cache_controls},
58 {
"SPV_INTEL_float_controls2",
59 SPIRV::Extension::Extension::SPV_INTEL_float_controls2},
60 {
"SPV_INTEL_global_variable_fpga_decorations",
61 SPIRV::Extension::Extension::
62 SPV_INTEL_global_variable_fpga_decorations},
63 {
"SPV_INTEL_global_variable_host_access",
64 SPIRV::Extension::Extension::SPV_INTEL_global_variable_host_access},
65 {
"SPV_INTEL_optnone", SPIRV::Extension::Extension::SPV_INTEL_optnone},
66 {
"SPV_EXT_optnone", SPIRV::Extension::Extension::SPV_EXT_optnone},
67 {
"SPV_INTEL_usm_storage_classes",
68 SPIRV::Extension::Extension::SPV_INTEL_usm_storage_classes},
69 {
"SPV_INTEL_split_barrier",
70 SPIRV::Extension::Extension::SPV_INTEL_split_barrier},
71 {
"SPV_INTEL_subgroups",
72 SPIRV::Extension::Extension::SPV_INTEL_subgroups},
73 {
"SPV_INTEL_media_block_io",
74 SPIRV::Extension::Extension::SPV_INTEL_media_block_io},
75 {
"SPV_INTEL_memory_access_aliasing",
76 SPIRV::Extension::Extension::SPV_INTEL_memory_access_aliasing},
77 {
"SPV_INTEL_joint_matrix",
78 SPIRV::Extension::Extension::SPV_INTEL_joint_matrix},
79 {
"SPV_KHR_16bit_storage",
80 SPIRV::Extension::Extension::SPV_KHR_16bit_storage},
81 {
"SPV_KHR_device_group",
82 SPIRV::Extension::Extension::SPV_KHR_device_group},
83 {
"SPV_KHR_fragment_shading_rate",
84 SPIRV::Extension::Extension::SPV_KHR_fragment_shading_rate},
85 {
"SPV_KHR_multiview", SPIRV::Extension::Extension::SPV_KHR_multiview},
86 {
"SPV_KHR_post_depth_coverage",
87 SPIRV::Extension::Extension::SPV_KHR_post_depth_coverage},
88 {
"SPV_KHR_shader_draw_parameters",
89 SPIRV::Extension::Extension::SPV_KHR_shader_draw_parameters},
90 {
"SPV_KHR_ray_tracing",
91 SPIRV::Extension::Extension::SPV_KHR_ray_tracing},
92 {
"SPV_KHR_uniform_group_instructions",
93 SPIRV::Extension::Extension::SPV_KHR_uniform_group_instructions},
94 {
"SPV_KHR_no_integer_wrap_decoration",
95 SPIRV::Extension::Extension::SPV_KHR_no_integer_wrap_decoration},
96 {
"SPV_KHR_float_controls",
97 SPIRV::Extension::Extension::SPV_KHR_float_controls},
98 {
"SPV_KHR_expect_assume",
99 SPIRV::Extension::Extension::SPV_KHR_expect_assume},
100 {
"SPV_KHR_bit_instructions",
101 SPIRV::Extension::Extension::SPV_KHR_bit_instructions},
102 {
"SPV_KHR_integer_dot_product",
103 SPIRV::Extension::Extension::SPV_KHR_integer_dot_product},
104 {
"SPV_KHR_linkonce_odr",
105 SPIRV::Extension::Extension::SPV_KHR_linkonce_odr},
106 {
"SPV_INTEL_inline_assembly",
107 SPIRV::Extension::Extension::SPV_INTEL_inline_assembly},
108 {
"SPV_INTEL_bindless_images",
109 SPIRV::Extension::Extension::SPV_INTEL_bindless_images},
110 {
"SPV_INTEL_bfloat16_conversion",
111 SPIRV::Extension::Extension::SPV_INTEL_bfloat16_conversion},
112 {
"SPV_KHR_subgroup_rotate",
113 SPIRV::Extension::Extension::SPV_KHR_subgroup_rotate},
114 {
"SPV_INTEL_variable_length_array",
115 SPIRV::Extension::Extension::SPV_INTEL_variable_length_array},
116 {
"SPV_INTEL_function_pointers",
117 SPIRV::Extension::Extension::SPV_INTEL_function_pointers},
118 {
"SPV_KHR_shader_clock",
119 SPIRV::Extension::Extension::SPV_KHR_shader_clock},
120 {
"SPV_KHR_cooperative_matrix",
121 SPIRV::Extension::Extension::SPV_KHR_cooperative_matrix},
122 {
"SPV_KHR_non_semantic_info",
123 SPIRV::Extension::Extension::SPV_KHR_non_semantic_info},
124 {
"SPV_KHR_ray_query", SPIRV::Extension::Extension::SPV_KHR_ray_query},
125 {
"SPV_EXT_shader_image_int64",
126 SPIRV::Extension::Extension::SPV_EXT_shader_image_int64},
127 {
"SPV_KHR_fragment_shader_barycentric",
128 SPIRV::Extension::Extension::SPV_KHR_fragment_shader_barycentric},
129 {
"SPV_KHR_physical_storage_buffer",
130 SPIRV::Extension::Extension::SPV_KHR_physical_storage_buffer},
131 {
"SPV_KHR_vulkan_memory_model",
132 SPIRV::Extension::Extension::SPV_KHR_vulkan_memory_model},
133 {
"SPV_NV_shader_subgroup_partitioned",
134 SPIRV::Extension::Extension::SPV_NV_shader_subgroup_partitioned},
135 {
"SPV_INTEL_long_composites",
136 SPIRV::Extension::Extension::SPV_INTEL_long_composites},
137 {
"SPV_INTEL_fp_max_error",
138 SPIRV::Extension::Extension::SPV_INTEL_fp_max_error},
139 {
"SPV_INTEL_subgroup_matrix_multiply_accumulate",
140 SPIRV::Extension::Extension::
141 SPV_INTEL_subgroup_matrix_multiply_accumulate},
142 {
"SPV_INTEL_ternary_bitwise_function",
143 SPIRV::Extension::Extension::SPV_INTEL_ternary_bitwise_function},
144 {
"SPV_INTEL_2d_block_io",
145 SPIRV::Extension::Extension::SPV_INTEL_2d_block_io},
146 {
"SPV_INTEL_int4", SPIRV::Extension::Extension::SPV_INTEL_int4},
147 {
"SPV_KHR_float_controls2",
148 SPIRV::Extension::Extension::SPV_KHR_float_controls2},
149 {
"SPV_INTEL_tensor_float32_conversion",
150 SPIRV::Extension::Extension::SPV_INTEL_tensor_float32_conversion}};