Lua Game Development Cookbook
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About |
The Lua language allows developers to create everything from simple to advanced applications and to create the games they want. Creating a good game is an art, and using the right tools and knowledge is essential in making game development easier. This book will guide you through each part of building your game engine and will help you understand how computer games are built. The book starts with simple game concepts used mainly in 2D side-scroller games, and moves on to advanced 3D games. Plus, the scripting capabilities of the Lua language give you full control over game. By the end of this book, you will have learned all about the components that go into a game, created a game, and solved the problems that may arise along the way. |
Features |
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Page Count | 360 |
Course Length | 10 hours 48 minutes |
ISBN | 9781849515504 |
Date Of Publication | 27 Jul 2015 |
1
Basics of the Game Engine
2
Events
3
Graphics – Common Methods
4
Graphics – Legacy Method with OpenGL 1.x–2.1
5
Graphics – Modern Method with OpenGL 3.0+
6
The User Interface
7
Physics and Game Mechanics
8
Artificial Intelligence