Mathematical constants
From cppreference.com
Contents |
[edit] Constants (since C++20)
| Defined in header
<numbers> | |||
| Defined in namespace
std::numbers | |||
| e_v |
the mathematical constant e (variable template) | ||
| log2e_v |
log2e (variable template) | ||
| log10e_v |
log10e (variable template) | ||
| pi_v |
the mathematical constant Ο (variable template) | ||
| inv_pi_v |
(variable template) | ||
| inv_sqrtpi_v |
(variable template) | ||
| ln2_v |
ln 2 (variable template) | ||
| ln10_v |
ln 10 (variable template) | ||
| sqrt2_v |
β2 (variable template) | ||
| sqrt3_v |
β3 (variable template) | ||
| inv_sqrt3_v |
(variable template) | ||
| egamma_v |
the EulerβMascheroni constant Ξ³ (variable template) | ||
| phi_v |
the golden ratio Ξ¦ (
(variable template) | ||
| inline constexpr double e |
e_v<double> (constant) | ||
| inline constexpr double log2e |
log2e_v<double> (constant) | ||
| inline constexpr double log10e |
log10e_v<double> (constant) | ||
| inline constexpr double pi |
pi_v<double> (constant) | ||
| inline constexpr double inv_pi |
inv_pi_v<double> (constant) | ||
| inline constexpr double inv_sqrtpi |
inv_sqrtpi_v<double> (constant) | ||
| inline constexpr double ln2 |
ln2_v<double> (constant) | ||
| inline constexpr double ln10 |
ln10_v<double> (constant) | ||
| inline constexpr double sqrt2 |
sqrt2_v<double> (constant) | ||
| inline constexpr double sqrt3 |
sqrt3_v<double> (constant) | ||
| inline constexpr double inv_sqrt3 |
inv_sqrt3_v<double> (constant) | ||
| inline constexpr double egamma |
egamma_v<double> (constant) | ||
| inline constexpr double phi |
phi_v<double> (constant) | ||
[edit] Notes
A program that instantiates a primary template of a mathematical constant variable template is ill-formed.
The standard library specializes mathematical constant variable templates for all floating-point types (i.e. float, doublelong double , and fixed width floating-point types(since C++23)).
A program may partially or explicitly specialize a mathematical constant variable template provided that the specialization depends on a program-defined type.
| Feature-test macro | Value | Std | Feature |
|---|---|---|---|
__cpp_lib_math_constants |
201907L |
(C++20) | Mathematical constants |
[edit] Example
Run this code
#include <cmath> #include <iomanip> #include <iostream> #include <limits> #include <numbers> #include <string_view> auto egamma_aprox(const unsigned iterations) { long double s{}; for (unsigned m{2}; m != iterations; ++m) if (const long double t{std::riemann_zetal(m) / m}; m % 2) s -= t; else s += t; return s; }; int main() { using namespace std::numbers; using namespace std::string_view_literals; const auto x = std::sqrt(inv_pi) / inv_sqrtpi + std::ceil(std::exp2(log2e)) + sqrt3 * inv_sqrt3 + std::exp(0); const auto v = (phi * phi - phi) + 1 / std::log2(sqrt2) + log10e * ln10 + std::pow(e, ln2) - std::cos(pi); std::cout << "The answer is " << x * v << '\n'; constexpr auto Ξ³{"0.577215664901532860606512090082402"sv}; std::cout << "Ξ³ as 10βΆ sums of Β±ΞΆ(m)/m = " << egamma_aprox(1'000'000) << '\n' << "Ξ³ as egamma_v<float> = " << std::setprecision(std::numeric_limits<float>::digits10 + 1) << egamma_v<float> << '\n' << "Ξ³ as egamma_v<double> = " << std::setprecision(std::numeric_limits<double>::digits10 + 1) << egamma_v<double> << '\n' << "Ξ³ as egamma_v<long double> = " << std::setprecision(std::numeric_limits<long double>::digits10 + 1) << egamma_v<long double> << '\n' << "Ξ³ with " << Ξ³.length() - 1 << " digits precision = " << Ξ³ << '\n'; }
Possible output:
The answer is 42 Ξ³ as 10βΆ sums of Β±ΞΆ(m)/m = 0.577215 Ξ³ as egamma_v<float> = 0.5772157 Ξ³ as egamma_v<double> = 0.5772156649015329 Ξ³ as egamma_v<long double> = 0.5772156649015328606 Ξ³ with 34 digits precision = 0.577215664901532860606512090082402
[edit] See also
| (C++11) |
represents exact rational fraction (class template) |