Edited by David H. Ahl, published 1984
Table of Contents |
Preface by David H. Ahl
Cribbage - Interesting high-scoring card game by Sheppard Yarrow, Steve Williams
Dukedom - Challenging land management game by Rick Merrill, David Ahl, Lee Schneider, Todd Voros, Vince Talbot, Jamie Hanrahan, Richard Kaapke
Eliza - Your own psychotherapist by Joseph Weizenbaum, Jeff Shrager, Steve North
Lost & Forgotten Island - Cooperative survival game for one to three players by Ken Modesitt, Jeffery Yaun
Monster Combat - Try to get treasures from the monsters by Lee J. Chapel [view BASIC code]
Mu-Torere - Maori game from New Zealand by Sandy Greenfarb
Presidential Campaign - Simulation of the nine-month pre-election period by Ralph G. White
Star Merchant - Futuristic trading simulation by Lloyd Johnson
Streets of the City - Manage the transportation system of a small city by Kenneth R. Murray
Survival - Stranded on the moon with three hours of oxygen by Stewart F. Rush
Trucker - Drive your rig from Los Angeles to New York by Richard R. Galbraith
How To Write An Adventure Game - Techniques for writing and playing adventure games by Greg Hassett
Adventures in Videoland - Rollercoaster: A computer/videodisc adventure by David Lubar
Tips for Playing Adventure Games - You too can be a master explorer
Table of Contents |
You may be able to buy a pre-owned, printed copy of the book from amazon.com.
This site maintained by Kevin Savetz. Big Computer Games is copyright ยฉ 1984 by David H. Ahl, and is posted on www.atariarchives.org with permission. Do not redistribute, mirror, or copy this online book.