Introduction to Sockets.IO in NodeJS
Socket.IO is a library for building real-time web applications. It enables instant communication between client and server, making features like live chat and instant updates possible.
Features:
- Reliability: Works through network obstacles like proxies and firewalls.
- Auto-Reconnect: Client reconnects if the connection drops.
- Disconnection Detection: Both client and server can detect disconnects.
- Multiplexing: Multiple channels share a single connection.
- Binary Streaming: Supports sending binary data like ArrayBuffers and Blobs.
How Socket.IO Works?
Socket.IO consists of two main components
- Server-side (Node.js): Listens for incoming connections and handles events.
- Client-side (Browser/Frontend): Connects to the server and sends/receives messages.
How Communication Happens:
- Client and Server: A client (like a browser or app) communicates with a server.
- Initial HTTP Handshake: The connection starts with a normal HTTP request/response to establish trust.
- WebSocket Upgrade: After handshake, the connection switches to WebSockets.
- Full-Duplex Communication: WebSockets allow two-way communication (client ↔ server) at the same time.
- Close: Either side can close the connection when finished.

Installing and Setting Up Socket.IO
Required for Installation of Sockets.IO
- Node and NPM (node package manager) installed
1. Server-side: Install the Socket.IO server library using npm
npm install --save socket.io
2. Client-side: The Socket.IO client library is usually served directly from your Node.js server. You typically include it in your HTML like this
<script src="/socket.io/socket.io.js"></script>
Alternatively, for use in a Node.js client (less common), you can install it via:
npm install --save socket.io-client
Example
This example demonstrates a simple upvote button using Socket.IO to show real-time communication.
1. Project Setup: Create a project directory and initialize it with npm:
npm init -y
This creates a package.json file.
2. Install Express.js: Install Express.js, a web framework for Node.js:
npm install --save express@4.15.2
3. Create index.js: Create the main application file:
var app = require('express')();
var http = require('http').createServer(app);
const PORT = 3000;
app.get('/', function(req, res) {
res.send('Hello World');
});
http.listen(PORT, function() {
console.log('listening on *:' + PORT);
});
In this example
- This code sets up a basic Express app that listens on port 3000 and sends "Hello World" to the client.


4. Serving HTML: Serve HTML File: Modify index.js to serve an HTML file
app.get('/', function(req, res) {
res.sendFile(__dirname + '/public/index.html');
});
5. Create index.html: Create the public directory and add index.html
<html>
<head>
<title>SocketIO Upvote</title>
<style>
.container {
width: 80%;
margin: 1rem auto;
}
.text-justify {
text-align: justify;
}
</style>
</head>
<body>
<div class="container">
<p class="text-justify">Lorem ipsum dolor sit amet...</p>
</div>
<div class="container">
<center>
<button id="upvote-btn">Upvote</button>
<p id="upvote-count">0 Upvotes</p>
</center>
</div>
</body>
</html>
This HTML sets up the basic layout with an upvote button and a counter display.

6. Integrating Socket.IO: For installing server side module, run the following command,
$ npm install --save socket.io
Modify index.js
var io = require('socket.io')(http);
// ... (rest of the code)
io.on('connection', function(socket) {
console.log("a user has connected!");
});
- This initializes Socket.IO and listens for client connections.
7. Add Client-Side Socket.IO: Add the following script to your index.html before the closing </body> tag:
<script src="/socket.io/socket.io.js"></script>
<script>
var socket = io();
</script>
- This includes the Socket.IO client library and establishes a connection to the server.
Restart the project again from the console and try opening the localhost on multiple tabs and browsers. Each of them will act as a unique client connection. The log message will print every time a connection is established between the client and the server.

8. Handle Disconnections: Add a disconnect handler to index.js:
io.on('connection', function(socket) {
// ...
socket.on('disconnect', function() {
console.log('user disconnected');
});
});
- This logs when a user disconnects (closes the tab, refreshes, etc.).

Emitting events
Add an event listener to the upvote button in index.html:
var socket = io();
var btn = document.getElementById("upvote-btn");
var upvote_val = false;
btn.addEventListener("click", function(e) {
e.preventDefault();
upvote_val = upvote_val ? false : true;
socket.emit("upvote-event", upvote_val);
});
- This code emits an upvote-event when the button is clicked.
Listen for Upvote Event (Server-Side): Add a listener in index.js:
io.on('connection', function(socket) {
// ...
socket.on('upvote-event', function(upvote_flag) {
console.log('upvote: ' + upvote_flag);
});
});
- This logs the upvote-event data on the server.

Broadcasting Upvotes
Broadcast Upvote Count (Server-Side): Update index.js to broadcast the upvote count:
let upvote_count = 0;
io.on('connection', function(socket) {
// ...
socket.on('upvote-event', function(upvote_flag) {
upvote_count += upvote_flag ? 1 : -1;
let f_str = upvote_count + (upvote_count == 1 ? ' upvote' : ' upvotes');
io.emit('update-upvotes', f_str);
});
});
- This code increments/decrements the upvote count and broadcasts it to all connected clients.
Update Upvote Count (Client-Side): Update index.html to receive the broadcast:
<script>
// ...
socket.on('update-upvotes', function(f_str) {
document.getElementById('upvote-count').innerHTML = f_str;
});
</script>
This updates the upvote count display on all clients.

Getting this example: Find complete code for this example on Github here.