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+:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
+::
+:: Copyright (C) 2021 The Qt Company Ltd.
+:: Contact: https://www.qt.io/licensing/
+::
+:: This file is part of the Qt Quick MultiEffect module of the Qt Toolkit.
+::
+:: $QT_BEGIN_LICENSE:LGPL$
+:: Commercial License Usage
+:: Licensees holding valid commercial Qt licenses may use this file in
+:: accordance with the commercial license agreement provided with the
+:: Software or, alternatively, in accordance with the terms contained in
+:: a written agreement between you and The Qt Company. For licensing terms
+:: and conditions see https://www.qt.io/terms-conditions. For further
+:: information use the contact form at https://www.qt.io/contact-us.
+::
+:: GNU Lesser General Public License Usage
+:: Alternatively, this file may be used under the terms of the GNU Lesser
+:: General Public License version 3 as published by the Free Software
+:: Foundation and appearing in the file LICENSE.LGPL3 included in the
+:: packaging of this file. Please review the following information to
+:: ensure the GNU Lesser General Public License version 3 requirements
+:: will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+::
+:: GNU General Public License Usage
+:: Alternatively, this file may be used under the terms of the GNU
+:: General Public License version 2.0 or (at your option) the GNU General
+:: Public license version 3 or any later version approved by the KDE Free
+:: Qt Foundation. The licenses are as published by the Free Software
+:: Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+:: included in the packaging of this file. Please review the following
+:: information to ensure the GNU General Public License requirements will
+:: be met: https://www.gnu.org/licenses/gpl-2.0.html and
+:: https://www.gnu.org/licenses/gpl-3.0.html.
+::
+:: $QT_END_LICENSE$
+::
+:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
+
+:: Multieffect fragment shaders ::
+:: c = Common color effects
+:: m = Mask
+:: b = Blur
+:: s = Shadow
+:: [n] = Amount of blur items used
+
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_c0.frag.qsb multieffect.frag
+qsb -DMASK --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cm0.frag.qsb multieffect.frag
+
+:: Special shaders for non-blurred shadows
+qsb -DBL0 -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cs0.frag.qsb multieffect.frag
+qsb -DBL0 -DMASK -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cms0.frag.qsb multieffect.frag
+
+:: Shaders for different blur levels
+qsb -DBL1 -DBLUR --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cb1.frag.qsb multieffect.frag
+qsb -DBL1 -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cs1.frag.qsb multieffect.frag
+qsb -DBL1 -DMASK -DBLUR --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cmb1.frag.qsb multieffect.frag
+qsb -DBL1 -DMASK -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cms1.frag.qsb multieffect.frag
+qsb -DBL1 -DBLUR -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cbs1.frag.qsb multieffect.frag
+qsb -DBL1 -DMASK -DBLUR -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cmbs1.frag.qsb multieffect.frag
+
+qsb -DBL1 -DBL2 -DBLUR --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cb2.frag.qsb multieffect.frag
+qsb -DBL1 -DBL2 -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cs2.frag.qsb multieffect.frag
+qsb -DBL1 -DBL2 -DMASK -DBLUR --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cmb2.frag.qsb multieffect.frag
+qsb -DBL1 -DBL2 -DMASK -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cms2.frag.qsb multieffect.frag
+qsb -DBL1 -DBL2 -DBLUR -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cbs2.frag.qsb multieffect.frag
+qsb -DBL1 -DBL2 -DMASK -DBLUR -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cmbs2.frag.qsb multieffect.frag
+
+qsb -DBL1 -DBL2 -DBL3 -DBLUR --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cb3.frag.qsb multieffect.frag
+qsb -DBL1 -DBL2 -DBL3 -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cs3.frag.qsb multieffect.frag
+qsb -DBL1 -DBL2 -DBL3 -DMASK -DBLUR --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cmb3.frag.qsb multieffect.frag
+qsb -DBL1 -DBL2 -DBL3 -DMASK -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cms3.frag.qsb multieffect.frag
+qsb -DBL1 -DBL2 -DBL3 -DBLUR -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cbs3.frag.qsb multieffect.frag
+qsb -DBL1 -DBL2 -DBL3 -DMASK -DBLUR -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cmbs3.frag.qsb multieffect.frag
+
+qsb -DBL1 -DBL2 -DBL3 -DBL4 -DBLUR --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cb4.frag.qsb multieffect.frag
+qsb -DBL1 -DBL2 -DBL3 -DBL4 -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cs4.frag.qsb multieffect.frag
+qsb -DBL1 -DBL2 -DBL3 -DBL4 -DMASK -DBLUR --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cmb4.frag.qsb multieffect.frag
+qsb -DBL1 -DBL2 -DBL3 -DBL4 -DMASK -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cms4.frag.qsb multieffect.frag
+qsb -DBL1 -DBL2 -DBL3 -DBL4 -DBLUR -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cbs4.frag.qsb multieffect.frag
+qsb -DBL1 -DBL2 -DBL3 -DBL4 -DMASK -DBLUR -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cmbs4.frag.qsb multieffect.frag
+
+qsb -DBL1 -DBL2 -DBL3 -DBL4 -DBL5 -DBLUR --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cb5.frag.qsb multieffect.frag
+qsb -DBL1 -DBL2 -DBL3 -DBL4 -DBL5 -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cs5.frag.qsb multieffect.frag
+qsb -DBL1 -DBL2 -DBL3 -DBL4 -DBL5 -DMASK -DBLUR --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cmb5.frag.qsb multieffect.frag
+qsb -DBL1 -DBL2 -DBL3 -DBL4 -DBL5 -DMASK -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cms5.frag.qsb multieffect.frag
+qsb -DBL1 -DBL2 -DBL3 -DBL4 -DBL5 -DBLUR -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cbs5.frag.qsb multieffect.frag
+qsb -DBL1 -DBL2 -DBL3 -DBL4 -DBL5 -DMASK -DBLUR -DSHADOW --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cmbs5.frag.qsb multieffect.frag
+
+:: Multieffect vertex shaders ::
+qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_c.vert.qsb multieffect.vert
+qsb -DSHADOW -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o multieffect_cs.vert.qsb multieffect.vert
+
+:: Bluritems shaders ::
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o bluritems.frag.qsb bluritems.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o bluritems.vert.qsb bluritems.vert