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-rwxr-xr-xport/iOS/build.sh164
1 files changed, 114 insertions, 50 deletions
diff --git a/port/iOS/build.sh b/port/iOS/build.sh
index 39df1e3d0..200a5d3c1 100755
--- a/port/iOS/build.sh
+++ b/port/iOS/build.sh
@@ -31,9 +31,8 @@ TOOLCHAIN=$XCODE_ROOT_DIR/Toolchains/XcodeDefault.xctoolchain
CMAKE_C_COMPILER=$(xcrun -find cc)
CMAKE_CXX_COMPILER=$(xcrun -find c++)
-BUILD_ARCHS_DEVICE="arm64e arm64 armv7s armv7"
-BUILD_ARCHS_SIMULATOR="x86_64 i386"
-BUILD_ARCHS_ALL=($BUILD_ARCHS_DEVICE $BUILD_ARCHS_SIMULATOR)
+BUILD_ARCHS_DEVICE="arm64e arm64"
+BUILD_ARCHS_SIMULATOR="arm64-simulator x86_64-simulator"
CPP_DEV_TARGET_LIST=(miphoneos-version-min mios-simulator-version-min)
CPP_DEV_TARGET=
@@ -46,61 +45,83 @@ function join { local IFS="$1"; shift; echo "$*"; }
build_arch()
{
- IOS_SDK_DEVICE=iPhoneOS
- CPP_DEV_TARGET=${CPP_DEV_TARGET_LIST[0]}
-
- if [[ "$BUILD_ARCHS_SIMULATOR" =~ "$1" ]]
- then
+ ARCH=$1
+ if [[ "$ARCH" == *"-simulator" ]]; then
echo '[!] Target SDK set to SIMULATOR.'
- IOS_SDK_DEVICE=iPhoneSimulator
- CPP_DEV_TARGET=${CPP_DEV_TARGET_LIST[1]}
+ IOS_SDK_DEVICE="iphonesimulator" # Use lowercase matching xcrun naming
+ BUILD_ARCH="${ARCH%-simulator}" # Remove "-simulator" from architecture name
+ OUTPUT_FOLDER="$BUILD_DIR/ios-$ARCH"
+ MIN_VERSION_FLAG="-mios-simulator-version-min=$IOS_SDK_TARGET"
else
echo '[!] Target SDK set to DEVICE.'
+ IOS_SDK_DEVICE="iphoneos" # For device builds
+ BUILD_ARCH="$ARCH"
+ OUTPUT_FOLDER="$BUILD_DIR/ios-$ARCH"
+ MIN_VERSION_FLAG="-miphoneos-version-min=$IOS_SDK_TARGET"
fi
unset DEVROOT SDKROOT CFLAGS LDFLAGS CPPFLAGS CXXFLAGS CMAKE_CLI_INPUT
-
- export CC="$(xcrun -sdk iphoneos -find clang)"
+
+ # Use xcrun with the correct SDK to find clang
+ export CC="$(xcrun -sdk $IOS_SDK_DEVICE -find clang)"
export CPP="$CC -E"
- export DEVROOT=$XCODE_ROOT_DIR/Platforms/$IOS_SDK_DEVICE.platform/Developer
- export SDKROOT=$DEVROOT/SDKs/$IOS_SDK_DEVICE$IOS_SDK_VERSION.sdk
- export CFLAGS="-arch $1 -pipe -no-cpp-precomp -isysroot $SDKROOT -I$SDKROOT/usr/include/ -miphoneos-version-min=$IOS_SDK_TARGET"
+
+ # Derive correct platform directory names
+ # Note: iPhoneOS.platform and iPhoneSimulator.platform are used by Xcode internally.
+ if [[ "$IOS_SDK_DEVICE" == "iphonesimulator" ]]; then
+ PLATFORM_NAME="iPhoneSimulator"
+ else
+ PLATFORM_NAME="iPhoneOS"
+ fi
+
+ export DEVROOT="$XCODE_ROOT_DIR/Platforms/$PLATFORM_NAME.platform/Developer"
+ export SDKROOT="$DEVROOT/SDKs/$PLATFORM_NAME$IOS_SDK_VERSION.sdk"
+
+ # Set flags. For simulator builds, we use -mios-simulator-version-min; for device, -miphoneos-version-min.
+ export CFLAGS="-arch $BUILD_ARCH -pipe -no-cpp-precomp -isysroot $SDKROOT -I$SDKROOT/usr/include/ $MIN_VERSION_FLAG"
if [[ "$BUILD_TYPE" =~ "Debug" ]]; then
- export CFLAGS="$CFLAGS -Og"
+ export CFLAGS="$CFLAGS -Og"
else
- export CFLAGS="$CFLAGS -O3"
+ export CFLAGS="$CFLAGS -O3"
fi
- export LDFLAGS="-arch $1 -isysroot $SDKROOT -L$SDKROOT/usr/lib/"
+ export LDFLAGS="-arch $BUILD_ARCH -isysroot $SDKROOT -L$SDKROOT/usr/lib/"
export CPPFLAGS="$CFLAGS"
export CXXFLAGS="$CFLAGS -std=$CPP_STD"
- rm CMakeCache.txt
-
- CMAKE_CLI_INPUT="-DCMAKE_C_COMPILER=$CMAKE_C_COMPILER -DCMAKE_CXX_COMPILER=$CMAKE_CXX_COMPILER -DCMAKE_TOOLCHAIN_FILE=./port/iOS/IPHONEOS_$(echo $1 | tr '[:lower:]' '[:upper:]')_TOOLCHAIN.cmake -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DBUILD_SHARED_LIBS=$BUILD_SHARED_LIBS -DASSIMP_BUILD_ZLIB=ON"
-
+ rm -f CMakeCache.txt
+
+ # Construct the CMake toolchain file path
+ # Make sure these toolchain files differentiate between device and simulator builds properly.
+ TOOLCHAIN_FILE="./port/iOS/${PLATFORM_NAME}_$(echo "$BUILD_ARCH" | tr '[:lower:]' '[:upper:]')_TOOLCHAIN.cmake"
+
+ CMAKE_CLI_INPUT="-DCMAKE_C_COMPILER=$CMAKE_C_COMPILER -DCMAKE_CXX_COMPILER=$CMAKE_CXX_COMPILER \
+ -DCMAKE_TOOLCHAIN_FILE=$TOOLCHAIN_FILE \
+ -DCMAKE_BUILD_TYPE=$BUILD_TYPE \
+ -DBUILD_SHARED_LIBS=$BUILD_SHARED_LIBS \
+ -DASSIMP_BUILD_ZLIB=ON"
+
echo "[!] Running CMake with -G 'Unix Makefiles' $CMAKE_CLI_INPUT"
-
cmake -G 'Unix Makefiles' ${CMAKE_CLI_INPUT}
- echo "[!] Building $1 library"
-
+ echo "[!] Building $ARCH library"
xcrun -run make clean
- xcrun -run make assimp -j 8 -l
-
+ xcrun -run make assimp -j 8 -l
+
+ mkdir -p $OUTPUT_FOLDER
+
if [[ "$BUILD_SHARED_LIBS" =~ "ON" ]]; then
- echo "[!] Moving built dynamic libraries into: $BUILD_DIR/$1/"
- mv ./lib/*.dylib $BUILD_DIR/$1/
+ echo "[!] Moving built dynamic libraries into: $OUTPUT_FOLDER"
+ mv ./lib/*.dylib $OUTPUT_FOLDER/
fi
-
- echo "[!] Moving built static libraries into: $BUILD_DIR/$1/"
- mv ./lib/*.a $BUILD_DIR/$1/
+
+ echo "[!] Moving built static libraries into: $OUTPUT_FOLDER"
+ mv ./lib/*.a $OUTPUT_FOLDER/
}
echo "[!] $0 - assimp iOS build script"
CPP_STD_LIB=${CPP_STD_LIB_LIST[0]}
CPP_STD=${CPP_STD_LIST[0]}
-DEPLOY_ARCHS=${BUILD_ARCHS_ALL[*]}
DEPLOY_FAT=1
DEPLOY_XCFramework=1
@@ -158,14 +179,15 @@ done
cd ../../
rm -rf $BUILD_DIR
-for ARCH_TARGET in $DEPLOY_ARCHS; do
- echo "Creating folder: $BUILD_DIR/$ARCH_TARGET"
- mkdir -p $BUILD_DIR/$ARCH_TARGET
- echo "Building for arc: $ARCH_TARGET"
- build_arch $ARCH_TARGET
- #rm ./lib/libassimp.a
+for ARCH in $BUILD_ARCHS_DEVICE; do
+ echo "Building for DEVICE arch: $ARCH"
+ build_arch $ARCH
done
+for ARCH in $BUILD_ARCHS_SIMULATOR; do
+ echo "Building for SIMULATOR arch: $ARCH"
+ build_arch $ARCH
+done
make_fat_static_or_shared_binary()
{
@@ -209,21 +231,63 @@ if [[ "$DEPLOY_FAT" -eq 1 ]]; then
echo "[!] Done! The fat binaries can be found at $BUILD_DIR"
fi
-make_xcframework()
-{
+make_xcframework() {
LIB_NAME=$1
- FRAMEWORK_PATH=$BUILD_DIR/$LIB_NAME.xcframework
+ FRAMEWORK_PATH="$BUILD_DIR/$LIB_NAME.xcframework"
+
+ # Paths to device and simulator libraries
+ DEVICE_LIB_PATH="$BUILD_DIR/ios-arm64/libassimp.a"
+ ARM64_SIM_LIB_PATH="$BUILD_DIR/ios-arm64-simulator/libassimp.a"
+ X86_64_SIM_LIB_PATH="$BUILD_DIR/ios-x86_64-simulator/libassimp.a"
+ UNIVERSAL_SIM_LIB_PATH="$BUILD_DIR/ios-simulator/libassimp.a"
+
+ # Ensure we have a clean location for the universal simulator lib
+ mkdir -p "$BUILD_DIR/ios-simulator"
+
+ # Combine simulator libraries if both arm64 and x86_64 simulator slices are present
+ if [[ -f "$ARM64_SIM_LIB_PATH" && -f "$X86_64_SIM_LIB_PATH" ]]; then
+ echo "[+] Combining arm64 and x86_64 simulator libs into a universal simulator library..."
+ lipo -create "$ARM64_SIM_LIB_PATH" "$X86_64_SIM_LIB_PATH" -output "$UNIVERSAL_SIM_LIB_PATH" || {
+ echo "[ERROR] lipo failed to combine simulator libraries."
+ exit 1
+ }
+ SIM_LIB_PATH="$UNIVERSAL_SIM_LIB_PATH"
+ elif [[ -f "$ARM64_SIM_LIB_PATH" ]]; then
+ echo "[!] Only arm64 simulator library found. Using it as is."
+ SIM_LIB_PATH="$ARM64_SIM_LIB_PATH"
+ elif [[ -f "$X86_64_SIM_LIB_PATH" ]]; then
+ echo "[!] Only x86_64 simulator library found. Using it as is."
+ SIM_LIB_PATH="$X86_64_SIM_LIB_PATH"
+ else
+ SIM_LIB_PATH=""
+ fi
- ARGS = ""
- for ARCH_TARGET in $DEPLOY_ARCHS; do
- if [[ "$BUILD_SHARED_LIBS" =~ "ON" ]]; then
- ARGS="$ARGS -library $BUILD_DIR/$ARCH_TARGET/$LIB_NAME.dylib -headers ./include "
- else
- ARGS="$ARGS -library $BUILD_DIR/$ARCH_TARGET/$LIB_NAME.a -headers ./include "
- fi
- done
+ ARGS=""
+ # Device library
+ if [[ -f "$DEVICE_LIB_PATH" ]]; then
+ echo "[DEBUG] Adding library $DEVICE_LIB_PATH for device arm64"
+ ARGS="$ARGS -library $DEVICE_LIB_PATH -headers ./include"
+ else
+ echo "[WARNING] Device library not found: $DEVICE_LIB_PATH"
+ fi
+
+ # Simulator library (could be universal or a single-arch one)
+ if [[ -n "$SIM_LIB_PATH" && -f "$SIM_LIB_PATH" ]]; then
+ echo "[DEBUG] Adding library $SIM_LIB_PATH for simulator"
+ ARGS="$ARGS -library $SIM_LIB_PATH -headers ./include"
+ fi
+
+ if [[ -z "$ARGS" ]]; then
+ echo "[ERROR] No valid libraries found to create XCFramework."
+ exit 1
+ fi
+
+ # Create XCFramework
+ echo "[+] Creating XCFramework ..."
xcodebuild -create-xcframework $ARGS -output $FRAMEWORK_PATH
+
+ echo "[!] Done! The XCFramework can be found at $FRAMEWORK_PATH"
}
if [[ "$DEPLOY_XCFramework" -eq 1 ]]; then