-
Notifications
You must be signed in to change notification settings - Fork 4.5k
Pull requests: CleverRaven/Cataclysm-DDA
Author
Label
Projects
Milestones
Reviews
Assignee
Sort
Pull requests list
Bulk inventory load and grouped craft result placement
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Performance
Performance boosting code (CPU, memory, etc.)
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
json-styled
JSON lint passed, label assigned by github actions
#87019
opened May 14, 2026 by
dobbry-vechur
Contributor
Loading…
Cephalopod Leg Tentacles to limbs
astyled
astyled PR, label is assigned by github actions
Items: Armor / Clothing
Armor and clothing
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
#87018
opened May 14, 2026 by
Standing-Storm
Contributor
•
Draft
Fix some translation issues (again)
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
json-styled
JSON lint passed, label assigned by github actions
[Python]
Code made in Python
Translation
I18n
#87017
opened May 14, 2026 by
Minecrafthyr
Contributor
•
Draft
Frog Eyes to limbs
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
#87016
opened May 14, 2026 by
Standing-Storm
Contributor
Loading…
Add ethanol vitamin for the rest of alcohol drinks, add display_type for booze
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Items: Food / Vitamins
Comestibles and drinks
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#87015
opened May 14, 2026 by
GuardianDll
Member
Loading…
Greatly reduce vehicle mirror visibility
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Game: Balance
Balancing of (existing) in-game features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#87013
opened May 14, 2026 by
RenechCDDA
Member
Loading…
Improve view of single-step recipes in crafting menu
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Info / User Interface
Game - player communication, menus, etc.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#87012
opened May 14, 2026 by
evilbananas
Contributor
Loading…
Allow some items to be displayed by length
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
<Documentation>
Design documents, internal info, guides and help.
Info / User Interface
Game - player communication, menus, etc.
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
#87009
opened May 14, 2026 by
RenechCDDA
Member
Loading…
De-charge a bunch of stuff that should never have had charges (3)
Appliance/Power Grid
Anything to do with appliances and power grid
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Monsters
Monsters both friendly and unfriendly.
Spawn
Creatures, items, vehicles, locations appearing on map
Vehicles
Vehicles, parts, mechanics & interactions
#87008
opened May 14, 2026 by
RenechCDDA
Member
Loading…
De-charge a bunch of stuff that should never have had charges (2)
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
Items: Food / Vitamins
Comestibles and drinks
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Monsters
Monsters both friendly and unfriendly.
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
Spawn
Creatures, items, vehicles, locations appearing on map
#87006
opened May 14, 2026 by
RenechCDDA
Member
Loading…
[Magiclysm] Add whitelists to Forge of Wonders merchants
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods
Issues related to mods or modding
Spawn
Creatures, items, vehicles, locations appearing on map
#87005
opened May 13, 2026 by
Michael1993
Contributor
Loading…
SDL3 GPU shader infrastructure and sprite variant pass
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Build
Issues regarding different builds and build environments
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
Code: Tests
Measurement, self-control, statistics, balancing.
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
<Documentation>
Design documents, internal info, guides and help.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
[Python]
Code made in Python
#87003
opened May 13, 2026 by
dobbry-vechur
Contributor
Loading…
De-charge a bunch of stuff that should never have had charges
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Spawn
Creatures, items, vehicles, locations appearing on map
#87000
opened May 13, 2026 by
RenechCDDA
Member
Loading…
Aftershock: Railguns use multimag infrastructure
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods
Issues related to mods or modding
#86909
opened May 7, 2026 by
John-Candlebury
Member
•
Draft
Speed up astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Performance
Performance boosting code (CPU, memory, etc.)
Code: Tests
Measurement, self-control, statistics, balancing.
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Vehicles
Vehicles, parts, mechanics & interactions
post_process tests through a combination of optimizations
astyled
#86901
opened May 6, 2026 by
akrieger
Member
Loading…
Change character creation keybindings so they relate more to the command descriptions
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Info / User Interface
Game - player communication, menus, etc.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Fix clipped title in number_input_popup
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
Character / World Generation
Issues and enhancements concerning stages of creating a character or a world
json-styled
JSON lint passed, label assigned by github actions
#86824
opened May 3, 2026 by
dobbry-vechur
Contributor
Loading…
Add NPC follower assignment to man and use a mortar
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
<Documentation>
Design documents, internal info, guides and help.
<Enhancement / Feature>
New features, or enhancements on existing
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Info / User Interface
Game - player communication, menus, etc.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
[Python]
Code made in Python
Translation
I18n
#86817
opened May 2, 2026 by
vyrondrosos
Contributor
Loading…
[ Xedra Evolved ] Eliminate classless Dream Magick Spells and begin working through adjustments to Spell learning artifacts
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
EOC: Effects On Condition
Anything concerning Effects On Condition
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mechanics: Enchantments / Spells
Enchantments and spells
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mods
Issues related to mods or modding
#86714
opened Apr 26, 2026 by
Maleclypse
Member
Loading…
Fix segfault in Surroundings interface
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
#86661
opened Apr 23, 2026 by
HughKatzenbach
Contributor
Loading…
Chinese martial art related text change
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Martial Arts
Arts, Techniques, weapons and anything touching martial arts.
#86613
opened Apr 21, 2026 by
SchrodingerSig
Contributor
Loading…
The golden rule for psychopaths
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
EOC: Effects On Condition
Anything concerning Effects On Condition
Game: Balance
Balancing of (existing) in-game features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#86580
opened Apr 19, 2026 by
RenechCDDA
Member
Loading…
[DinoMod] Fix DinoZoo mission
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Dinomod
Anything to do with the Dinoclysm mod (DinoMod)
Mods
Issues related to mods or modding
absit invidia perk protects against xe evil eye
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Game: Balance
Balancing of (existing) in-game features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Bombastic Perks
Mods
Issues related to mods or modding
#86234
opened Apr 4, 2026 by
anoobindisguise
Contributor
•
Draft
[ Xedra Evolved ] Abnegation and Pontage Proficiencies
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
EOC: Effects On Condition
Anything concerning Effects On Condition
Game: Achievements / Conducts / Scores
Player goals and how they are tracked.
[JSON]
Changes (can be) made in JSON
Mechanics: Enchantments / Spells
Enchantments and spells
Mods: Xedra Evolved
Anything to do with Xedra Evolved
#85944
opened Mar 19, 2026 by
Maleclypse
Member
Loading…
Previous Next
ProTip!
Updated in the last three days: updated:>2026-05-11.