Add drag-and-drop inventory reordering#217
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Add the ability to rearrange items in the inventory by dragging and dropping them between slots. This completes the reordering requirement from DogFingerStudios#107. - Add SwapInventorySlots() to CharacterEntity for swapping two inventory slots while keeping the equipped item index in sync - Add InventoryDragHandler component attached at runtime to each inventory slot for drag-and-drop interaction - Add OnSlotSwapRequested() to InventoryUI which performs the swap and refreshes the display Addresses DogFingerStudios#107
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I merged your other PR. Since this one is a little more involved, I'll give it a closer look tomorrow, perhaps on stream. Thank you! |
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Summary
Adds the ability to rearrange inventory items by dragging and dropping them between slots. This implements the reordering requirement from #107.
Changes
CharacterEntity.cs:
SwapInventorySlots(int slotA, int slotB)— swaps two inventory slots and keeps_equippedItemIndexin syncInventoryDragHandler.cs (new):
IBeginDragHandler,IDragHandler,IEndDragHandlerInventoryUIInventoryUI.cs:
InventoryDragHandlerto each slot duringShowInventory()OnSlotSwapRequested()which callsSwapInventorySlots()and refreshes the UIHow it works
Addresses #107
CLA