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ZigTapZag

This is a complete project of a game I created in Unity3D. Feel free to dig around and use whatever you need.

Download and play here https://play.google.com/store/apps/details?id=com.rc.tapZag

Tested on

β˜‘οΈ Android with Google Play Services

β˜‘οΈ WebGL

β˜‘οΈ Windows Standalone

Our GPGS Integration

β˜‘οΈ Log in with a user name (Universal)

β˜‘οΈ Get user-specific data (Universal)

β˜‘οΈ Save user-specific data (Universal)

β˜‘οΈ Fetch remote data (Android Only)

β˜‘οΈ Unlock achievements (Android Only)

β˜‘οΈ Set leaderboards (Android Only)

Features

β˜‘οΈ Achievements & leaderboards for mobile

β˜‘οΈ Addictive gameplay

β˜‘οΈ Smooth performance

β˜‘οΈ All 18 completely documented scripts

β˜‘οΈ Extendable data storage system

β˜‘οΈ Extendable menu management system

What You'll Learn

Consistent remote+local data storage

Singleton design pattern

Object pooling

Simple procedural generation

Multi-resolution UI

Mecanim UI animation

Game state management

Multi-channel audio

Industry-standard C# coding

Play

Web: http://renaissancecoders.com/zig-tap-zag-demo/

Android: https://play.google.com/store/apps/details?id=com.rc.tapZag

Notice!

⚠︎ Google Play Services may require Android SDK updates. We have instructions for you in the docs.

⚠︎ Achievements, leaderboards, and audio toggle icons are third-party and are not included in this package.

⚠︎ The font, nervous, is third-party and not included in this package.