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NVIDIA
- New York, NY
- https://www.fwilliams.info/
- @frncswllms
Highlights
- Pro
Stars
🤗 ml-intern: an open-source ML engineer that reads papers, trains models, and ships ML models
An Intelligent Python Code Quality Analyzer
Probabilistic language based on pattern matching and constraint propagation, 153 examples
An easy-to-use Python library for processing and manipulating 3D point clouds and meshes.
Visualize, query, and stream to train on multimodal robotics data.
Powerful system-level package manager for Linux, macOS and Windows written in Rust – building on top of the Conda ecosystem.
[ICCV 2023] MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyond.
A project to use stepper motors and make them produce frequencies using MIDI
StreamDiffusion: A Pipeline-Level Solution for Real-Time Interactive Generation
Generative Models by Stability AI
A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
An easily integrable Cholesky solver on CPU and GPU
free and open source voxel art tools - editor, thumbnailer and format converter
Library for faster pinned CPU <-> GPU transfer in Pytorch
PyTorch Extension Library of Optimized Autograd Sparse Matrix Operations
3D Shape Representation with Local Deep Implicit Functions.
Build high-quality Laplace matrices on meshes and point clouds in Python. Implements [Sharp & Crane SGP 2020].
A fully compliant RISC-V computer made inside the game Terraria
Infinite Photorealistic Worlds using Procedural Generation
Tools for working with raw Polycam data, including export for NeRF and other formats.
[CVPR 2023 Highlight] Neural Kernel Surface Reconstruction
A Unified Framework for Surface Reconstruction
CUDA Voxelizer to convert polygon meshes into annotated voxel grids
End-to-end SFM framework based on GTSAM





