acorn
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An exploratory tool developed for investigation into Psion's 16 bit SIBO architecture and EPOC16 operating system. Designed to work on the Psion Series 3a/c/mx, Siena, Workabout 1, Workabout mx, Acorn Pocket Book II and Xemplar Pocket Book III. **MIGRATED TO CODEBERG**
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Oct 9, 2025 - C
🦉 Arculator - Acorn Archimedes Emulator port for macOS
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May 1, 2026 - C
Genann library port to RISC OS, a simple, fast, reliable and hackable C library for training and using feedforward Artificial Neural Networks (ANN)
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Aug 4, 2021 - C
An open-source Acorn Access+/ShareFS server for Linux, MacOS and Windows.
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May 5, 2026 - C
This program converts the music tracks of the Acorn game Star Fighter 3000 from their original esoteric file format (understood only by the game's own music player) into standard Amiga ProTracker V1.1B song/module format. Most of the original features of the music can be replicated fairly accurately in ProTracker format.
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May 4, 2026 - C
These command-line programs can be used to compress and decompress files with an algorithm used in old Fourth Dimension and Fednet games for 32-bit Acorn RISC OS computers such as 'Chocks Away', 'Stunt Racer 2000' and 'Star Fighter 3000'. Compression is lossless.
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May 4, 2026 - C
This program allows the contents of the RISC OS Window Manager's sprite pool, or the window tool sprites, to be grabbed as a sprite file.
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May 8, 2026 - C
A RISC OS desktop map/mission editor for the futuristic aerial combat game 'Star Fighter 3000'
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May 13, 2026 - C
This C library provides debugging facilities for RISC OS software development. It can have a large number of external dependencies, including most of the libraries supplied with the Acorn C/C++ package.
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May 4, 2026 - C
Programs to convert object meshes and colour palettes of the Acorn game 'Star Fighter 3000' from their original format into the simple object geometry and material formats developed by Wavefront for their Advanced Visualizer software.
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May 4, 2026 - C
This command-line program can be used to convert object models belonging to the Acorn RISC OS game 'Apocalypse' from their original format into the simple object geometry format developed by Wavefront for their Advanced Visualizer software.
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May 4, 2026 - C
Header files from Acorn C/C++ that have been modified to add the _Optional keyword where appropriate
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May 11, 2026 - C
It is difficult for games programmers to implement support for joysticks without access to actual joystick hardware. This module has been written to help (specifically to allow me to test the new joystick support in Star Fighter 3000).
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May 8, 2026 - C
This C library provides type-safe veneers to miscellaneous OS-specific functionality not provided by the Wimp and Toolbox libraries supplied with Acorn C/C++. It should have minimal dependencies on other libraries and must not include any code or interfaces that could be useful on other platforms. It should not dynamically allocate memory.
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May 13, 2026 - C
This is yet another C library for RISC OS. Actually, it is more like a personal collection of modules that happen to be common to many of my applications. It has a large number of external dependencies, including most of the libraries supplied with the Acorn C/C++ package.
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May 14, 2026 - C
This is a module that adds support for up to two standard PC analogue joysticks connected to the gameport of a MicroDigital Mico. Because it implements the standard Joystick SWIs it should be compatible with all existing and future RISC OS software.
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May 8, 2026 - C
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