π A very efficient Texas Holdem GTO solver
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Updated
Nov 5, 2024 - C++
π A very efficient Texas Holdem GTO solver
Gambit: The package for computation in game theory
A Matlab Toolbox for Cooperative Game Theory
Software codes for running the Game-theoretic Utility Tree (GUT) algorithm for the multi-robot Pursuit-Evasion problem in the Robotarium's simulator-hardware multi-robot testbed.
In this repository, the best solutions of data structures, combinatorial algorithms, game theory, artificial intelligence will be assembled. All implementations in the Javascript programming language.
This repository analyses Strategic form games for N-player calculating various Equilibrium's, Calculate MSNE for 2-Player strategic form and zero sum game, Also contains algorithm for N-player finite Mechanism design to check if social choice function is SDSE, Ex-Post-efficient and Non-dictatorial.
[TPAMI 2025] Mixture of Gaussian-distributed Prototypes with Generative Modelling for Interpretable and Trustworthy Image Recognition
A Mathematica Package for Cooperative Game Theory
This project is focused on building a tool to calculate the expected value (EV) of poker hands in the popular card game Texas Holdem. The tool will allow players to make more informed decisions by analyzing the EV of different hand scenarios and betting strategies.
Python implementation of the Gale-Shapley Algorithm.
University of Pisa Optimization Methods and Game Theory
A prisoner's dilemma agent based model simulation for investigating effects of differing strategies on emergent behaviours and spatial patterns with configurable environments.
Portfolio selection using universal portfolios
Multiplayer Texas Hold'Em poker game written in Elixir with Phoenix LiveView and OTP.
π A repository for useful algorithms and data structures
This repository contains a Python implementation of the Top Trading Cycle Algorithm, a mechanism for solving the problem of allocating indivisible items or resources among agents with preferences. The algorithm is widely used in the field of matching theory, particularly in the context of school choice and house allocation problems.
Library for solving variational mean-field games using optimal transport and the Sinkhorn algorithm
Animating and creating scroll-responsive features to create a more interactive way to experience my paper, "Shadows of Future Minds: A Game Theoretic Approach to Novel Agent Emergence".
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