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A SimpleGAS is a set of tutorials for entry-level Unreal Engine enthusiasts who wants to leverage the power of the Gameplay Ability System in their prototypes with minimum C++ setup and focus on creating abilities using Blueprints.
The Gameplay Ability System is a powerful framework designed for handling complex gameplay mechanics, including character abilities, buffs, debuffs, and more. It offers a flexible and data-driven approach to manage these mechanics efficiently.
Developed a prototype for Scension Games, featuring a multiplayer experience where five teams of five players compete to reach the boss arena and defeat the boss before rival teams. Built in Unreal Engine 5 using the Lyra Starter Game framework.
Hello! I’m Pablo Villanueva, known as Pablyco, an Unreal Engine Developer specialized in programming mainly in gameplay. This portfolio showcases my work in game mechanics.