An open-source low-code modding framework to create, manage and use themes/plugins for the desktop Steam Client without any low-level internal interaction or overhead.
-
Updated
May 16, 2026 - C++
An open-source low-code modding framework to create, manage and use themes/plugins for the desktop Steam Client without any low-level internal interaction or overhead.
a C\C++ library and command-line tools for Diff & Patch between binary files or directories(folder); cross-platform; runs fast; create small delta/differential; support large files and limit memory requires when diff & patch.
A simple standalone program which automates the installation, removal and maintenance of Millennium.
Lightweight C++11 library with a tidy API, built using Capstone, to facilitate creating and tracking function-level and instruction-level hooks, or other arbitrary memory patches.
Enterprise-grade configuration manager for Adobe Creative Cloud environments. Features automated resource path redirection, library dependency auditing, and modular environment configuration orchestration.
A community-made utility for patching Far Cry 2 to yet again support multiplayer online.
Removes the 'anti-piracy' of NVIDIA's Instant Replay by patching out the code that prevents recording.
"I didn't say I made a purchase, I'm just not a trial user. 😂"
A Windows executable 'loader' (in-memory patcher) for x86 and x64 targets, designed for controlled in-memory patching of executables (PE images).
Lilu plugin which applies common patches for the mobile HD4600 iGPU
An example of how to patch files, using C++ for Windows platform.
Add a description, image, and links to the patcher topic page so that developers can more easily learn about it.
To associate your repository with the patcher topic, visit your repo's landing page and select "manage topics."