METHOD OVERLOADING AND INHERITANCE INTERFACE EVENT DRIVEN PROGRAMMING SWING APPLET AWT MULTITHREADING PROGRAMMING AND I/O THREAD PACKAGES, INTERFACES AND EXCEPTION HANDLING UNIT I OOP AND JAVA FUNDAMENTALS CONSTRUCTOR UNIT - 5 INTERFACE APPLIATIONS GROUP WARE SYSTEMS MODELS AND EVALUATION FRAMEWORK GOALS AND TASK DESIGN RULES , PROCESS OF DESIGN, USER FOCUS INTERACTION AND INTERFACES MODEL OF THE INTERACTION THE INTRODUCTION - HUMAN AND COMPUTER BASICS OBJECT ORIENTED PROGRAMMING , S3 CLASS, S4 CLASS FACTORS AND TABLES, MINIMUM AND MAXIMA, DISTRIBUTIONS LISTS, CREATING LIST, ACCESSING LIST AND INDEX CONTROL STRUCTURES, DATA TYPES AND OBJECTS